venerdì 18 febbraio 2011

Killzone 3 - fix pre e post uscita !

Articolo - KurtzSoftair -

Guerrilla Games ha raccolto i feedback ricevuti dall'esperienza tratta dalle due demo rilasciate sul PSN e ha deciso di applicare delle modifiche in extremis al titolo .

Le vediamo qui sotto :

  • fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring

  • n issue that allowed more than two clans to join a clan match will be fixed

  • Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics

  • screens

  • We've simplified the process to invite players into your game (just one button press)

  • The radius of the Marksman's Scramble++ has been lowered

  • Medic's Revive distance increased and cooldown to re-use is decreased

  • No collision on mortally wounded player bodies

  • Increased player stamina

  • An icon will be shown in the menu when you have a Killzone 3 message in your inbox


E' inoltre confermato  il fatto che già dall'uscita del gioco sarà presente una corposa patch che attiverà diverse funzionalità :

  • Support for color-blind players

  • Implement unranked custom games for players to create private or clan matches

  • Enhanced custom games functionality that will allow players to :



  1. Control over games modes and settings

  2. Secure games, allowing you to invite the players you want to play with

  3. The ability to prevent abilities and weapons from being used

  4. Toggling on and off functionality, such as ribbons, skills, explosives, etc.

  5. Selecting which careers you want available to players

  6. Allow friendly fire to be turned on or off

  7. Faction switching enabled or disabled



  • The Clan Officer role will be added to clans

  • Separate turn speeds for hip-fire and ADS

  • Overly enthusiastic death screams will be toned down

  • Increased the amount of kills required to win a Guerrilla Warfare match

  • Increased Accuracy ribbon will have its effectiveness lowered

  • Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well

  • Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)

  • Matchmaking enhancements that will close and merge games based on player count, which will keep games more full

  • Balance factions out by moving players to the other team at the end of the match if one team is lopsided

  • The ability to turn off HUD markers for point pop-ups and objectives

  • A menu option to allow squad-only chat

  • The addition of a Mute All button

  • Scoreboard flickering will be fixed

  • Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)


Personalmente ho sempre ritenuto queste patch post - vendita come un segno che la SH sia arrivata alla data d'uscita del gioco un po' con l'acqua alla gola e , per non ripiegare in stile Polyphony , rilasci delle megapatch subito dopo l'uscita del gioco .

Non che la cosa sia fastidiosa , finchè il livello generale del titolo resta " nella media ". Voi cosa dite ?

Ricordo comunque che l'uscita di Killzone 3 è fissata per il prossimo mercoledì 23 Febbraio .... ovviamente solo per PS3 XD

Orignal From: Killzone 3 - fix pre e post uscita !

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