
Guerrilla Games ha raccolto i feedback ricevuti dall'esperienza tratta dalle due demo rilasciate sul PSN e ha deciso di applicare delle modifiche in extremis al titolo .
Le vediamo qui sotto :
- fix to the "Your Faction Has Won/Lost" issue, along with all oddities that resulted from this occurring
- n issue that allowed more than two clans to join a clan match will be fixed
- Increased Accuracy, Bullet Damage and Faster Reload Ribbons will update correctly on personal statistics
- screens
- We've simplified the process to invite players into your game (just one button press)
- The radius of the Marksman's Scramble++ has been lowered
- Medic's Revive distance increased and cooldown to re-use is decreased
- No collision on mortally wounded player bodies
- Increased player stamina
- An icon will be shown in the menu when you have a Killzone 3 message in your inbox
E' inoltre confermato il fatto che già dall'uscita del gioco sarà presente una corposa patch che attiverà diverse funzionalità :
- Support for color-blind players
- Implement unranked custom games for players to create private or clan matches
- Enhanced custom games functionality that will allow players to :
- Control over games modes and settings
- Secure games, allowing you to invite the players you want to play with
- The ability to prevent abilities and weapons from being used
- Toggling on and off functionality, such as ribbons, skills, explosives, etc.
- Selecting which careers you want available to players
- Allow friendly fire to be turned on or off
- Faction switching enabled or disabled
- The Clan Officer role will be added to clans
- Separate turn speeds for hip-fire and ADS
- Overly enthusiastic death screams will be toned down
- Increased the amount of kills required to win a Guerrilla Warfare match
- Increased Accuracy ribbon will have its effectiveness lowered
- Likewise, the Bullet Damage ribbon will have its effectiveness lowered as well
- Matches will end if the other team forfeits (i.e. too few, or no players on the enemy team)
- Matchmaking enhancements that will close and merge games based on player count, which will keep games more full
- Balance factions out by moving players to the other team at the end of the match if one team is lopsided
- The ability to turn off HUD markers for point pop-ups and objectives
- A menu option to allow squad-only chat
- The addition of a Mute All button
- Scoreboard flickering will be fixed
- Clans will no longer get matched against other clans that have many more players than they do (i.e. 4 vs. 7, 5 vs. 8)
Personalmente ho sempre ritenuto queste patch post - vendita come un segno che la SH sia arrivata alla data d'uscita del gioco un po' con l'acqua alla gola e , per non ripiegare in stile Polyphony , rilasci delle megapatch subito dopo l'uscita del gioco .
Non che la cosa sia fastidiosa , finchè il livello generale del titolo resta " nella media ". Voi cosa dite ?
Ricordo comunque che l'uscita di Killzone 3 è fissata per il prossimo mercoledì 23 Febbraio .... ovviamente solo per PS3 XD
Orignal From: Killzone 3 - fix pre e post uscita !
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